Dusknoir

Market price
- Near Mint
- $5.47
- Lightly Played
- $4.73
- Moderately Played
- $4.57
- Heavily Played
- $1.95
- Damaged
- $1.58
- PSA 8
- $14.00
- PSA 7
- $10.50
- CGC 10
- $36.00
- CGC 9.5
- $9.00
- CGC 9
- $8.98
- Near Mint
- $5.47
- Lightly Played
- $4.73
- Moderately Played
- $4.57
- PSA 8
- $14.00
Buy
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Population
PSA graded
15
Gem rate
13.3%
- PSA 10: 2 copies, 13.3%
- PSA 8: 7 copies, 46.7%
- PSA 7: 4 copies, 26.7%
- PSA 6.5 and under: 2 copies, 13.3%
Shadow Command
Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.
Damage Even
Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.
Night Spin
50Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.
Weakness
+30Resistance
-20Retreat![]()
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Illustrated by Mitsuhiro Arita



