Winds of Qal Sisma

Market price
- Near Mint
- $0.87
- Lightly Played
- $0.96
- Moderately Played
- $1.02
- Heavily Played
- $0.51
- Near Mint
- $0.87
- Lightly Played
- $0.96
- Moderately Played
- $1.02
- Heavily Played
- $0.51
Buy
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Prevent all combat damage that would be dealt this turn.
Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
Illustrated by Howard Lyon
Rulings (1)
Nov 24, 2014
If you control a creature with power 4 or greater as Winds of Qal Sisma resolves, the ferocious ability will apply. Combat damage dealt by creatures your opponents control will be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt.


