Winds of Qal Sisma

Market price
- Near Mint
- $0.26
- Lightly Played
- $0.28
- Moderately Played
- $0.23
- Heavily Played
- $0.24
- Damaged
- $0.25
- Near Mint
- $0.26
- Lightly Played
- $0.28
- Moderately Played
- $0.23
- Heavily Played
- $0.24
Buy
TCGVisor may earn a commission from purchases made through these links.
Prevent all combat damage that would be dealt this turn.
Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
Illustrated by Howard Lyon
Rulings (1)
Nov 24, 2014
If you control a creature with power 4 or greater as Winds of Qal Sisma resolves, the ferocious ability will apply. Combat damage dealt by creatures your opponents control will be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt.


