Inspiring Call

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Foil
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- Lightly Played
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- Near Mint
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- Lightly Played
- $8.73
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Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
“"Noo-lahs tah dah ay-loh."”
Illustrated by Rian Gonzales
Rulings (2)
Nov 17, 2017
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
Nov 17, 2017
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.


















