
Market price
- Near Mint
- $2.06
- Lightly Played
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- Moderately Played
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- Damaged
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- Near Mint
- $2.06
- Lightly Played
- $3.27
- Moderately Played
- $1.58
- Heavily Played
- $0.99
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Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
“He lifts the spirits of his people so they may descend in wrath upon their foes.”
1/1
Illustrated by Dave Dorman


