
Market price
- Near Mint
- $0.17
- Lightly Played
- $0.17
- Moderately Played
- $0.10
- Heavily Played
- $0.08
- Damaged
- $0.15
- Near Mint
- $0.17
- Lightly Played
- $0.17
- Moderately Played
- $0.10
- Heavily Played
- $0.08
Buy
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Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
“He lifts the spirits of his people so they may descend in wrath upon their foes.”
1/1
Illustrated by Dave Dorman


