
Market price
- Near Mint
- $0.27
- Lightly Played
- $0.27
- Moderately Played
- $0.20
- Heavily Played
- $0.15
- Near Mint
- $0.27
- Lightly Played
- $0.27
- Moderately Played
- $0.20
- Heavily Played
- $0.15
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: This turn, each creature you control enters with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
2/2
Illustrated by Chase Stone
Rulings (2)
Jan 24, 2013
Zameck Guildmage's first ability has no effect on creatures already on the battlefield when it resolves.
Jan 24, 2013
Zameck Guildmage's first ability is cumulative. For example, if it resolves twice in a turn, each creature that enters under your control that turn will do so with two +1/+1 additional counters on it.





