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Worms of the Earth #56

Worms of the Earth card artwork

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Card Details

Players can't play lands.

Lands can't enter the battlefield.

At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.

The ground collapsed, leaving nothing but the great Worms' mucous residues.

Illustrated by Anson Maddocks

Rulings (4)

Oct 4, 2004

If you cast a spell or activate an ability that lets you put a land onto the battlefield, the effect fails. You'll still do everything else the spell or ability tells you to do, such as shuffle the library.

Oct 4, 2004

Land can't enter, so an effect that "puts a land onto the battlefield" won't do anything, and the land will stay where it is.

May 1, 2006

In Two-Headed Giant, triggers only once per upkeep, not once for each player.

Aug 1, 2008

If a permanent spell tries to enter as a land during its resolution (for instance, a Clone entering the battlefield as a copy of a Dryad Arbor or an animated Mutavault), it is put into its owner's graveyard instead of entering. It never enters, so abilities that would have triggered on it entering won't trigger.