Wandermare

Market price
- Near Mint
- $0.29
- Lightly Played
- $0.21
- Moderately Played
- $0.45
- Damaged
- $0.20
- Near Mint
- $0.29
- Lightly Played
- $0.21
- Moderately Played
- $0.45
- Damaged
- $0.20
Buy
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Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on this creature.
“"A good steed will carry you home. A great steed will carry you to glory." —Syr Alin, the Lion's Claw”
3/3
Illustrated by Kari Christensen
Rulings (3)
Oct 4, 2019
An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
Oct 4, 2019
If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
Oct 4, 2019
Wandermare's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.


