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- Lightly Played
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- Moderately Played
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- Near Mint
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- Lightly Played
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- Moderately Played
- $0.77
- Heavily Played
- $0.44
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, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
0/3
Illustrated by Pete Venters
Rulings (2)
Oct 1, 2009
If you activate Wandering Mage's third ability, you put the -1/-1 counter on a creature you control as a cost. That means it happens when you activate the ability, not when it resolves. If paying the cost causes the only creature you control to have 0 toughness, it's put into the graveyard before you can pay the cost again.
Oct 1, 2009
The second ability checks that the targeted creature is a Cleric or Wizard only at the time the ability is activated and at the time it resolves. It doesn't check at the time the damage is actually prevented.


