Value Town // Take a Trip to...

Market price
- Near Mint
- $0.21
- Lightly Played
- $0.40
- Near Mint
- $0.21
- Lightly Played
- $0.40
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Illustrated by Hélio Frazão
Faces
Value Town
Land — Town
Value Town enters the battlefield tapped.
: Add
or
.
Take a Trip to...
Sorcery — Adventure
Draw two cards. This spell deals 2 damage to each opponent.
Rulings (4)
Nov 8, 2024
For many playtest cards, you'll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
Nov 8, 2024
Playtest cards aren't legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone's on the same page about using them!).
Nov 8, 2024
Playtest cards use a modified version of game symbols, such as and
. These modified symbols should be treated as the standard symbols during play.
Nov 8, 2024
Value Town follows all of the normal rules of adventurer cards, except instead of casting it from exile while it's "on an adventure," you play it as you would normally play a land, following all normal restrictions. You can only play Value Town from exile if it's "on an adventure," it's currently a time at which you could otherwise play a land, and you have a land play available.

