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Unbounded Potential #67

Unbounded Potential card artwork

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Card Details

Choose one —

• Put a +1/+1 counter on each of up to two target creatures.

• Proliferate.

Entwine {3}{W}

Illustrated by Iain McCaig

Rulings (6)

Jun 18, 2021

If a permanent has +1/+1 counters and -1/-1 counters on it, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters (or none of either kind of counters) on it.

Jun 18, 2021

If you cast this spell by paying its entwine cost, you will be able to proliferate the counters that you placed with the first mode.

Jun 18, 2021

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

Jun 18, 2021

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents, and you can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

Jun 18, 2021

While proliferating, if you choose a permanent or player with multiple kinds of counters, the permanent or player gets another counter of each kind, not just one kind. This change from the original proliferate rules was introduced in a previous set.

Jun 18, 2021

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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Unbounded Potential card artwork