Test of Faith

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- Near Mint
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- Lightly Played
- $0.32
- Moderately Played
- $0.29
- Heavily Played
- $0.30
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Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
“Those who survive the test bear a mark of power anyone can recognize.”
Illustrated by Vance Kovacs
Rulings (1)
Dec 1, 2004
The +1/+1 counters are put onto the creature at the same time the damage is prevented. If a 1/1 creature would be dealt 6 damage, 3 damage is prevented and three +1/+1 counters are put on the creature. The creature ends up as a 4/4 creature with 3 damage marked on it.





