Temperamental Oozewagg

Market price
- Near Mint
- $0.19
- Lightly Played
- $0.17
- Moderately Played
- $0.40
- Near Mint
- $0.19
- Lightly Played
- $0.17
- Moderately Played
- $0.40
Buy
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: Adapt 2.
Modified creatures you control have trample.
“Its position on the food chain causes great confusion in everyone from hunters to other monsters.”
4/4
Illustrated by Pete Venters
Rulings (5)
Jun 7, 2024
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
Jun 7, 2024
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
Jun 7, 2024
An Aura controlled by another player does not cause a creature you control to be modified.
Jun 7, 2024
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
Jun 7, 2024
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.


