Sunseed Nurturer #29
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Card Details
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
: Add
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“Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.”
1/1
Illustrated by Steve Argyle
Rulings (1)
Oct 1, 2008
The first ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don't control a creature with power 5 or greater by the time it resolves. (It doesn't have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last "until end of turn" will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.

