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Start the TARDIS #661

Start the TARDIS card artwork

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Card Details

Surveil 2, then draw a card. You may planeswalk.

Jump-start

Illustrated by Mandy Jurgens

Rulings (7)

Oct 13, 2023

A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

Oct 13, 2023

If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

Oct 13, 2023

If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

Oct 13, 2023

When casting a spell with jump-start, you must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.

Oct 13, 2023

You may planeswalk only in games using the Planechase variant. If you are instructed to planeswalk in any other game, nothing happens.

Jan 12, 2024

When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.

Jan 12, 2024

You perform the actions stated on a card in sequence. For some spells and abilities, you'll surveil last. For others, you'll surveil and then perform other actions.

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Start the TARDIS card artwork