Scroll of Isildur #69
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Card Details
I — Gain control of up to one target artifact for as long as you control this Saga. The Ring tempts you.
II — Tap up to two target creatures. Put a stun counter on each of them.
III — Draw a card for each tapped creature target opponent controls.
Illustrated by Audrey Benjaminsen
Rulings (9)
Jun 16, 2023
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
Jun 16, 2023
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
Jun 16, 2023
Each time the Ring tempts you, you must choose a creature if you control one.
Jun 16, 2023
If Scroll of Isildur leaves the battlefield or you lose control of it before its first chapter ability resolves, control of the target artifact doesn't change at all.
Jun 16, 2023
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
Jun 16, 2023
If the target is not legal as Scroll of Isildur's first chapter ability tries to resolve, the ability is removed from the stack. The Ring won't tempt you.
Jun 16, 2023
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
Jun 16, 2023
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
Jun 16, 2023
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

