Savage Punch

Market price
- Near Mint
- $2.94
- Lightly Played
- $0.92
- Moderately Played
- $3.16
- Heavily Played
- $0.50
- Damaged
- $0.29
- Near Mint
- $2.94
- Lightly Played
- $0.92
- Moderately Played
- $3.16
- Heavily Played
- $0.50
Buy
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Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Illustrated by Wesley Burt
Rulings (5)
Sep 20, 2014
Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won't get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don't control isn't, the creature you control will get +2/+2 until end of turn.
Sep 20, 2014
Ferocious abilities of instants and sorceries that don't use the word "instead" will provide an additional effect if you control a creature with power 4 or greater as they resolve.
Sep 20, 2014
If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
Sep 20, 2014
Some ferocious abilities that appear on instants and sorceries use the word "instead." These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
Sep 20, 2014
You can't cast Savage Punch unless you target both a creature you control and a creature you don't control.




