Runaway Steam-Kin

Market price
- Near Mint
- $1.50
- Lightly Played
- $1.34
- Moderately Played
- $1.54
- Heavily Played
- $1.50
- Damaged
- $1.59
- Near Mint
- $1.50
- Lightly Played
- $1.34
- Moderately Played
- $1.54
- Heavily Played
- $1.50
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Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add .
1/1
Illustrated by Jason Felix
Rulings (3)
Oct 5, 2018
If Runaway Steam-Kin has three or more +1/+1 counters on it after you're done paying for a red spell, its ability doesn't trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn't get a +1/+1 counter.
Oct 5, 2018
Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won't trigger its own ability.
Oct 5, 2018
Runaway Steam-Kin's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.




