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Risk Factor card artwork

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Card Details

Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.

Jump-start

Illustrated by Chris Seaman

Rulings (5)

Oct 5, 2018

A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

Oct 5, 2018

If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

Oct 5, 2018

If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

Oct 5, 2018

If the target player is an illegal target by the time Risk Factor tries to resolve, the spell doesn't resolve. You don't draw three cards.

Oct 5, 2018

You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.

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Risk Factor card artwork