Ral, Crackling Wit

Market price
- Near Mint
- $15.69
- Lightly Played
- $14.32
- Moderately Played
- $12.00
- Damaged
- $8.90
- Near Mint
- $15.69
- Lightly Played
- $14.32
- Moderately Played
- $12.00
- Damaged
- $8.90
Buy
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Whenever you cast a noncreature spell, put a loyalty counter on Ral.
[+1]: Create a 1/1 blue and red Otter creature token with prowess.
[−3]: Draw three cards, then discard two cards.
[−10]: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm."
Loyalty 4
Illustrated by Rudy Siswanto
Rulings (5)
Jul 26, 2024
A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
Jul 26, 2024
If a spell has multiple instances of storm, each will trigger separately.
Jul 26, 2024
Ral's first ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
Jul 26, 2024
Spells cast from zones other than a player's hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
Jul 26, 2024
The copies of instant and sorcery spells you cast created by the storm ability are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.






