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Plea for Power #87

Plea for Power card artwork

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Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Illustrated by John Severin Brassell

Rulings (5)

May 29, 2014

Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

May 29, 2014

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

May 29, 2014

Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.

May 29, 2014

The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.

May 29, 2014

You must vote for one of the available options. You can't abstain.

Reprints

Plea for Power card artwork
Plea for Power card artwork
Plea for Power card artwork