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Myr Custodian card artwork

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Card Details

When this creature enters, scry 2. Then each opponent may scry 1.

"Myr will go where the work is. We always have. We always will." —Urtet, Remnant of Memnarch

2/3

Illustrated by Mark Behm

Rulings (1)

Feb 4, 2023

As the enters-the battlefield ability resolves, first you scry 2. Then each opponent in turn order chooses whether or not to scry 1. Those who do (likely all of them) look at the top card of their library at the same time, then they decide in turn order where their card goes. Each opponent will know the choices of previous players in turn order before making their own choices.