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Merrow Wavebreakers #44

Merrow Wavebreakers card artwork

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$0.13

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Card Details

{1}{U}, {Q}: This creature gains flying until end of turn.

The merrows' prey have retreated from the shore, so they have learned to follow.

3/3

Illustrated by Alex Horley-Orlandelli

Rulings (3)

May 1, 2008

If a creature with an {Q} ability hasn't been under your control since your most recent turn began, you can't activate that ability, unless the creature has haste.

May 1, 2008

If the permanent is already untapped, you can't activate its {Q} ability. That's because you can't pay the "Untap this permanent" cost.

May 1, 2008

When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.)