Kiyomaro, First to Stand

Market price
- Near Mint
- $0.44
- Lightly Played
- $0.37
- Moderately Played
- $0.34
- Heavily Played
- $0.40
- Damaged
- $0.28
- Near Mint
- $0.44
- Lightly Played
- $0.37
- Moderately Played
- $0.34
- Heavily Played
- $0.40
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Kiyomaro's power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
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Illustrated by Kev Walker
Rulings (3)
Jun 1, 2005
If you have seven or more cards in hand when Kiyomaro's triggered ability goes on the stack but less than seven when the ability resolves, the ability does nothing.
Jun 1, 2005
Kiyomaro's power and toughness don't affect whether it has vigilance or the life-gain ability.
Jun 1, 2005
Losing vigilance after attackers are declared doesn't cause Kiyomaro to tap.




