Iymrith, Desert Doom

Market price
- Near Mint
- $2.80
- Lightly Played
- $3.05
- Moderately Played
- $3.47
- Heavily Played
- $2.57
- Damaged
- $0.10
- Near Mint
- $2.80
- Lightly Played
- $3.05
- Moderately Played
- $3.47
- Heavily Played
- $2.57
Buy
TCGVisor may earn a commission from purchases made through these links.
Flying
Iymrith has ward as long as it's untapped.
Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
5/5
Illustrated by Antonio José Manzanedo
Rulings (2)
Jul 23, 2021
If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
Jul 23, 2021
If a spell or ability an opponent controls targets Iymrith, Desert Doom while it is tapped, finding a way to untap it in response will not cause its ward ability to trigger.








