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Isolation Zone card artwork

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Card Details

When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield.

When properly aligned, hedrons become powerful tools of binding.

Illustrated by Chris Rallis

Rulings (5)

Jan 22, 2016

Auras attached to the exiled creature or enchantment will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

Jan 22, 2016

If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won't be exiled.

Jan 22, 2016

If a token is exiled, it ceases to exist. It won't be returned to the battlefield.

Jan 22, 2016

In a multiplayer game, if Isolation Zone's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.

Jan 22, 2016

The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.