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Inspiring Statuary card artwork

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Nonartifact spells you cast have improvise.

"In the early days, Urza's wondrous automatons were seen as symbols of hope and courage." —*The Antiquities War*

Illustrated by Kirsten Zirngibl

Rulings (11)

Feb 9, 2017

Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.

Feb 9, 2017

Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.

Feb 9, 2017

If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.

Feb 9, 2017

If you cast a nonartifact spell that requires you to sacrifice a permanent as an additional cost, you may tap that permanent (if it's an artifact) for the spell's improvise ability before you sacrifice it to pay that cost.

Feb 9, 2017

Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."

Feb 9, 2017

Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.

Feb 9, 2017

Improvise doesn't change a spell's mana cost or mana value.

Feb 9, 2017

Multiple instances of improvise are redundant.

Feb 9, 2017

Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.

Feb 9, 2017

When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.

Feb 9, 2017

When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Whir of Invention (a spell with improvise and mana cost {X}{U}{U}{U}) and choose X to be 3, the total cost is {3}{U}{U}{U}. If you tap two artifacts, you'll have to pay {1}{U}{U}{U}.

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Inspiring Statuary card artwork
Inspiring Statuary card artwork
Inspiring Statuary card artwork
Inspiring Statuary card artwork
Inspiring Statuary card artwork
Inspiring Statuary card artwork
Inspiring Statuary card artwork
Inspiring Statuary card artwork
Inspiring Statuary card artwork