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Illusory Gains card artwork

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Card Details

Enchant creature

You control enchanted creature.

Whenever a creature an opponent controls enters, attach this Aura to that creature.

Illustrated by Kev Walker

Rulings (4)

Feb 25, 2015

If Illusory Gains can't legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it's currently enchanting.

Feb 25, 2015

If multiple creatures enter the battlefield under an opponent's control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you'll briefly gain control of the associated creature. The last one to resolve determines which one you'll ultimately control.

Feb 25, 2015

Illusory Gains's last ability is mandatory. You can't choose to have Illusory Gains not move.

Feb 25, 2015

The last ability of Illusory Gains doesn't target the new creature. It will become attached to that creature even if that creature has hexproof or shroud.