
Market price
- Near Mint
- $0.07
- Lightly Played
- $0.03
- Moderately Played
- $0.13
- Heavily Played
- $0.03
- Near Mint
- $0.07
- Lightly Played
- $0.03
- Moderately Played
- $0.13
- Heavily Played
- $0.03
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Creatures your opponents control get -4/-0 until end of turn.
“"The panic is amusing, but the real fun comes when the spell passes and the villagers start looking for a scapegoat." —Ludevic, necro-alchemist”
Illustrated by Wayne England
Rulings (2)
Sep 22, 2011
Hysterical Blindness's effect will continue to apply to a creature even if you (or a teammate) gains control of that creature later in the turn.
Sep 22, 2011
Only creatures controlled by your opponent when Hysterical Blindness resolves will get -4/-0. Creatures that enter or that an opponent gains control of later in the turn will be unaffected.


