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Hermit of the Natterknolls // Lone Wolf of the Natterknolls #209

Hermit of the Natterknolls // Lone Wolf of the Natterknolls card artwork

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Card Details

Illustrated by Dan Murayama Scott

Faces
Front

Hermit of the Natterknolls

{2}{G}

Creature — Human Werewolf

Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

2/3

Back

Lone Wolf of the Natterknolls

Creature — Werewolf

Whenever an opponent casts a spell during your turn, draw two cards.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

3/5

Rulings (6)

Apr 8, 2016

The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.

Apr 8, 2016

The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.

Apr 8, 2016

The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.

Apr 8, 2016

To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.

Apr 8, 2016

You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.

Apr 8, 2016

You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.