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Card Details

Flying

Whenever you cast an instant or sorcery spell, you may switch this creature's power and toughness until end of turn.

One part mizzium, two parts elemental energy, eleven parts danger.

1/5

Illustrated by Willian Murai

Rulings (3)

Mar 19, 2021

Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.

Mar 19, 2021

Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.

Mar 19, 2021

Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.