Finest Hour

Market price
- Near Mint
- $0.79
- Lightly Played
- $0.95
- Moderately Played
- $0.72
- Heavily Played
- $0.66
- Damaged
- $0.72
- Near Mint
- $0.79
- Lightly Played
- $0.95
- Moderately Played
- $0.72
- Heavily Played
- $0.66
Buy
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Exalted
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Illustrated by Michael Komarck
Rulings (2)
May 1, 2009
Finest Hour's second ability has an "intervening 'if' clause." The ability won't trigger at all unless it's the first combat phase of the turn.
May 1, 2009
Unlike other similar cards, Finest Hour doesn't create a main phase in between the two combat phases. The second combat phase will begin immediately after the current one ends.



