Evolutionary Escalation #32
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Card Details
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
“Survival is a constant competition from which both sides can benefit.”
Illustrated by Kev Walker
Rulings (3)
Nov 8, 2016
If one target becomes illegal before Evolutionary Escalation's ability resolves, you'll put three +1/+1 counters on the target that's still legal.
Nov 8, 2016
If there aren't two legal targets for Evolutionary Escalation's ability as it's put onto the stack, it's taken off the stack and no creature gets +1/+1 counters.
Nov 8, 2016
You choose two targets for Evolutionary Escalation's ability as it's put onto the stack. No player may cast spells or activate abilities during your turn before this happens.
