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Endrider Spikespitter #125

Endrider Spikespitter card artwork

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Card Details

Reach

Start your engines!

Max speed — At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.

3/4

Illustrated by Mila Pesic

Rulings (7)

Feb 7, 2025

A player "has max speed" if their speed is 4.

Feb 7, 2025

Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.

Feb 7, 2025

If an effect needs to know what a player's speed is and that player doesn't have a speed, their speed is considered 0.

Feb 7, 2025

Start your engines! isn't a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.

Feb 7, 2025

You must pay all costs and follow all normal timing rules for cards you play using this creature's last ability.

Feb 7, 2025

Your speed doesn't change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn't affect your speed.

Feb 7, 2025

"Max speed — [ability]" means "As long as you have max speed, this object has [ability]." If the granted ability functions in a zone other than the battlefield, the max speed ability does too.