Market Price
Raw$12.74
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Card Details
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead.
4/4
Illustrated by Antonio José Manzanedo
Rulings (6)
Jun 23, 2020
Emiel's second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.
Jun 23, 2020
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
Jun 23, 2020
If the entering creature is a Unicorn, you still have to pay to put two +1/+1 counters on it.
Jun 23, 2020
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
Jun 23, 2020
While resolving Emiel's triggered ability, you can't pay more than once to put more counters on the creature.
Jun 23, 2020
You choose whether to pay for Emiel's triggered ability while it's resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.

