Dreamdrinker Vampire

Market price
- Near Mint
- $0.17
- Lightly Played
- $0.20
- Moderately Played
- $0.34
- Heavily Played
- $0.01
- Near Mint
- $0.17
- Lightly Played
- $0.20
- Moderately Played
- $0.34
- Heavily Played
- $0.01
Buy
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Lifelink
: Adapt 1.
Whenever one or more +1/+1 counters are put on this creature, it gains menace until end of turn.
“The dream she tastes will be your last.”
2/1
Illustrated by Steve Ellis
Rulings (4)
Jun 7, 2024
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
Jun 7, 2024
Multiple instances of menace on the same creature are redundant.
Jun 7, 2024
Once Dreamdrinker Vampire becomes blocked by a creature, giving it menace by putting one or more +1/+1 counters on it won't cause it to become unblocked.
Jun 7, 2024
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.


