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Cytoplast Manipulator card artwork

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$0.54

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Card Details

Graft 2

{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.

0/0

Illustrated by Peter Laird & Ryan Brown

Rulings (2)

May 1, 2006

If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller's control.

May 1, 2006

The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn't end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.

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Cytoplast Manipulator card artwork