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Curse of Inertia #36

Curse of Inertia card artwork

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Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.

"As long as I pull the strings, you will dance." —Tezzeret

Illustrated by Jasper Sandner

Rulings (7)

Oct 17, 2013

A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse's color (or any other characteristic the Curse has), the Curse will be put into its owner's graveyard.

Oct 17, 2013

Curse is an enchantment type, not a creature type (or any other kind of subtype).

Oct 17, 2013

Curse of Inertia's ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.

Oct 17, 2013

Each of the Curses can be attached to any player, including the player who cast the Curse.

Oct 17, 2013

Even though the attacking player chooses the target of the ability, the ability is still controlled by the player who controls Curse of Inertia. Notably, a creature with hexproof controlled by the player who controls Curse of Inertia could be chosen, even though another player may be choosing the target.

Oct 17, 2013

The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.

Oct 17, 2013

The ability won't trigger when a creature attacks a planeswalker controlled by the enchanted player.

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Curse of Inertia card artwork