Council's Judgment #16
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Card Details
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
“When its power is threatened, the council speaks with a unified voice.”
Illustrated by Kev Walker
Rulings (6)
Aug 7, 2020
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
Aug 7, 2020
Each player must vote for one of the candidate permanents. They can't abstain.
Aug 7, 2020
In the unusual case that no permanents have any votes, nothing is exiled.
Aug 7, 2020
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
Aug 7, 2020
None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.
Aug 7, 2020
Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.

