TCGVisor logo

Consulate Surveillance #10

Consulate Surveillance card artwork

Market Price

Raw

$0.26

Live eBay listings

eBay
Card Details

When this enchantment enters, you get {E}{E}{E}{E} .

Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.

Illustrated by Daniel Ljunggren

Rulings (12)

Sep 20, 2016

Consulate Surveillance's second ability doesn't target anything. You choose a source of damage as it resolves.

Sep 20, 2016

If multiple prevention and/or replacement effects are trying to apply to the same damage, the player who would be dealt damage chooses the order in which to apply them.

Sep 20, 2016

If the chosen source would deal damage to you and one or more other players or permanents, only the damage that would be dealt to you is prevented.

Jun 7, 2024

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Jun 7, 2024

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Jun 7, 2024

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Jun 7, 2024

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Jun 7, 2024

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Jun 7, 2024

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Jun 7, 2024

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Jun 7, 2024

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Jun 7, 2024

{E} is the energy symbol. It represents one energy counter.