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Clock of DOOOOOOOOOOOOM! #142

Clock of DOOOOOOOOOOOOM! card artwork

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Card Details

{4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.

"Perhaps you believe, even in these final moments, that you will be saved. But doom has no snooze button, you fools!" —Baron Von Count

Illustrated by Tom Babbey

Rulings (2)

Jan 19, 2018

If the CRANK! counter is on Sprocket 1, it moves to Sprocket 2. Sprocket 2 to sprocket 3, and Sprocket 3 to Sprocket 1, as normal.

Jan 19, 2018

To crank a Contraption causes its ability to trigger and go on the stack, similar to what happens at the beginning of your turn normally.