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Candlegrove Witch card artwork

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Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn.

"Like a thousand candles fighting back the darkness, we are strongest when we stand together."

2/2

Illustrated by Anna Christenson

Rulings (3)

Sep 24, 2021

A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.

Sep 24, 2021

For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.

Sep 24, 2021

Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.

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Candlegrove Witch card artwork
Candlegrove Witch card artwork