Breakneck Rider // Neck Breaker

Market price
- Near Mint
- $0.30
- Lightly Played
- $0.32
- Moderately Played
- $0.29
- Heavily Played
- $0.17
- Damaged
- $0.13
- Near Mint
- $0.30
- Lightly Played
- $0.32
- Moderately Played
- $0.29
- Heavily Played
- $0.17
Buy
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Illustrated by Victor Adame Minguez
Faces
Breakneck Rider
Creature — Human Scout Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
3/3
Neck Breaker
Creature — Werewolf
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/3
Rulings (2)
Apr 8, 2016
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
Apr 8, 2016
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.


