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Card Details

As you set this scheme in motion, choose an opponent.

Creatures the chosen player controls can't attack you or planeswalkers you control.

At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.

Illustrated by Dan Murayama Scott

Rulings (6)

Jun 13, 2017

If multiple abilities trigger at the beginning of your opponents' end step, first their abilities are put onto the stack in any order, and then you put your abilities onto the stack in any order. Your abilities resolve before theirs do.

Jun 13, 2017

If the chosen player leaves the game, this scheme isn't abandoned, but its middle ability won't have any effect anymore. You won't choose a new player.

Jun 13, 2017

In a Supervillain Rumble game, this scheme's last ability triggers at the beginning of each opponent's end step. Only that player may tap untapped creatures they control.

Jun 13, 2017

Once your opponents have chosen to tap creatures, you can't take any action until they're tapped and this scheme has been abandoned.

Jun 13, 2017

To pay the cost of this scheme's second ability, your opponents collectively need to tap creatures with total power 8 or greater. Those creatures may be controlled by different teammates.

Jun 13, 2017

Your opponents may tap creatures that came under their control this turn to pay the cost of this scheme's last ability.