Blood Clock

Market price
- Near Mint
- $2.05
- Lightly Played
- $2.01
- Moderately Played
- $1.05
- Heavily Played
- $0.92
- Damaged
- $0.53
- Near Mint
- $2.05
- Lightly Played
- $2.01
- Moderately Played
- $1.05
- Heavily Played
- $0.92
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At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.
“In an age of war, time is measured not by sand but by blood.”
Illustrated by Keith Garletts
Rulings (3)
Jun 1, 2005
A player who controls no permanents doesn't need to pay 2 life (although that player can choose to do so).
Jun 1, 2005
A player with less than 2 life can't pay 2 life and must return a permanent.
Jun 1, 2005
The choice of which permanent to return or whether to pay life is made as the triggered ability resolves.


