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Blood Clock card artwork

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Card Details

At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.

In an age of war, time is measured not by sand but by blood.

Illustrated by Keith Garletts

Rulings (3)

Jun 1, 2005

A player who controls no permanents doesn't need to pay 2 life (although that player can choose to do so).

Jun 1, 2005

A player with less than 2 life can't pay 2 life and must return a permanent.

Jun 1, 2005

The choice of which permanent to return or whether to pay life is made as the triggered ability resolves.