Battletide Alchemist

Market price
- Near Mint
- $11.09
- Lightly Played
- $4.81
- Moderately Played
- $4.49
- Heavily Played
- $4.50
- Damaged
- $5.29
- Near Mint
- $11.09
- Lightly Played
- $4.81
- Moderately Played
- $4.49
- Heavily Played
- $4.50
Buy
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If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
“"I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether."”
3/4
Illustrated by Steve Prescott
Rulings (3)
Apr 1, 2008
If a source would deal damage to multiple players at the same time, you may prevent X damage that source would deal to each of those players. The choice for each player is made separately.
Apr 1, 2008
If the same source would deal damage to a player at different times, you may prevent X of that damage each time.
Apr 1, 2008
You count the number of Clerics you control at the time the damage would be dealt.


