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Barbarian Class card artwork

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If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

{1}{R}: Level 2

Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.

{2}{R}: Level 3

Creatures you control have haste.

Illustrated by Campbell White

Rulings (7)

Jul 23, 2021

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

Jul 23, 2021

Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

Jul 23, 2021

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

Jul 23, 2021

Gaining a level won't remove abilities that a Class had at a previous level.

Jul 23, 2021

Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

Jul 23, 2021

You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

Jul 23, 2021

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.